This game was made for the GBJam5. The rules of this game jam where

  1. The aim of GBJam is to create a GameBoy themed game
  2. All assets must be created during the duration of the Jam
  3. Keep in the original GameBoy screen resolution of 160px x 144px
  4. Use only 4 colors in your game

So we worked in a group of 6 people to create it.

The theme of this game it's a mix between infinite scroller and stealth game, based on games like MGS. The aim of the player it's avoid the different obstacles (generated procedurally), avoid/kill the enemies and avoid get raised by the spot Light on the left.

My rol in this game (as a creator and programmer) was related with the main gameplays of the game and the creation of the procedural generator.

Away was developed by 3 programers, 2 artist and a musician.

- JorgeAV

- Daniel (dgoldaraz@gmail.com)

- Zion

- Sixten

- Basil

- Nica

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